Sunday, January 19, 2020

Putting the Gaming Irons in the Fire in 2020

January is the month when, like its titular god, we look forward and look back.

2019 was an active year on the gaming table. A few highlights:

  • I rolled out a playtest of Becoming Beowulf, my original classroom game about Anglo-Saxon culture. The game relies on resource management, strategizing, and roleplaying, and, while it had a few glitches (which I’m working out), it was quite successful.
  • I played many new games, largely due to the Gauntlet, an online gaming community.
  • The gaming club I sponsor at school has kicked it into high gear. Free moments during the school day saw an army of kids in my classroom relaxing, socializing, and playing games.
  • I led a presentation titled “Beyond Gamification” at the FCIS (Florida Council of Independent Schools) annual convention. That talk discussed ways of hacking and designing games for the school environment, and it used numerous examples of specific games that I have modified and created.
  • Our Legendary Lives group completed an amazing 18-session campaign. That was an immensely satisfying and thought provoking experience. The game is a so-called “Fantasy Heartbreaker,” and it remains a rich, complex game. The major weak spot in the rulebook is a lack of awareness of how to turn the game into a campaign, but Ross, our GM, was brave in facing the challenge, and in the process, he showed me much about GM strategies that have impacted my own approach.
  • I remained active on Ron Edwards’ Adept Play website. My sense is that twitter remains one of the go-to places for gamers to discuss the hobby. Despite years of tinkering with twitter, I’ve come to the conclusion that that “short form” format is not conducive to the kind of probing, non-posturing discussions I most enjoy. Adept Play is a place which fulfills many of my needs for provocative, informed discussion of games.


So what’s up for 2020?

I’m still going to be active on the Gauntlet, but I’ve decided that the long form is where it’s at with rpgs. So I’m working on building some groups which might be willing to carry a game forward without setting a specific number of sessions at the outset.

Currently, I’ve started a Sorcerer and Sword campaign which has some legs: It’s set in a world where vast areas are swamp land, and the two players came up with kickers and pasts that opened the way to some compelling scenario building. That game has also sparked a renewed interest in the kind of no-holds-barred sword and sorcery genre that enthralled me in high school. I’m now reading Wagner’s Kane stories, and I plan to continue to delve into the literature and to bring that spirit to my games.

I’ve also started an Over the Edge campaign. Stay tuned for more thoughts about this groundbreaking game from the 90s. I’ve been looking at the most recent 3rd edition which came out in 2019, but I opted to go with the WaRP system and materials of the first two. I’ll let you know more about my reasons for that. This campaign is rather unique in the makeup of its players. My daughter graduated from high school last year, and the gaming group that she participated in has moved to various schools. I volunteered to run a game for her and her friends via video call, and four of them were enthusiastic. We did some character creation yesterday, and we’ll be landing in Al Amarja on the first of February!

I bought a new “gaming laptop” with some Christmas funds, and I’m using it to edit some actual play videos. So I’m hoping to stay active on that front. If you are interested in Sorcerer and Sword or Over the Edge, you will probably see some postings in the coming months with links to my videos.

I’m hoping to present my Beowulf game at the Lausanne learning institute, and I’m also applying for a fellowship grant from FCIS which would assist in my educational gaming initiative. If I get that grant, it might lead to a full-on teacher workshop that would bring in some select game designers to help teachers reflect upon bringing games into the classroom.

Accompanying this presence in the educator arena, I'm going to be making some steps into full-fledged gaming conventions. Next month, for example, I'll be travelling to New Jersey to attend Dreamation 2020.

One last item: I’m moving forward on teaching ttrpgs as a medium of communication and an art form.  In February, I have played a 3-week unit devoted to the topic. The centerpiece of the unit will involve students playing games in small groups and then reporting upon those experiences to the class.

Those are just a few of the gaming irons that I have in the fire. It promises to be a thrilling and satisfying year. I’ll continue to post here to keep you abreast of the developments!



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