Showing posts with label Beowulf. Show all posts
Showing posts with label Beowulf. Show all posts

Tuesday, October 23, 2018

Why a game about Beowulf?


Ron Edwards asked me a probing, fundamental question in an exchange over at his site Adept Play. I recommend that you see the full exchange there and to look at other posts.

Here's the question he asked

Before really getting into the document, I want to know more. It's not an easy question: why have students at this grade level, today's culture, faced with today's problems, encounter Beowulf at all?

That’s a very complex question, and one which demands multiple answers. Here are a few . . .

One value of reading Beowulf is that it is a text which revolves around problems and crises: It shows characters responding to those crises in different ways, and also shows the consequences (sometimes unpredictable) of those decisions. Are those problems the same as the problems our society faces? Yes and no . . . but both the similarities and differences have important values.

The problems faced within Beowulf are different than our problems: In our world, we face countless situations where groups and people are facing problems that are not our problems. This is the case both globally (the problems facing Vietnam, for example, are often not the problems facing the United States) and locally (the problems facing a single mother living in a housing project in downtown Orlando are not my problems). Does that mean that problems that are not my problems are not important or that I should not pay attention to them or learn about them? Holding to the line that my problems (or our problems) are the only ones worth thinking about would lead to a very narrow and toxic way of confronting the world. We should equip ourselves (and I should equip my students) to be able to build empathy: Even if someone (or some other group) is facing problems that are not my problems, I should develop the ability to see the challenges and difficulties facing them . . . and perhaps see a way to helping them or offering up solutions. That’s one way we can tear down walls and build community.

The problems faced within Beowulf are similar to our problems: This notion might initially seem unlikely. The world of Beowulf is so different from our world. But if we develop the sensitivity to see some similarities, the text might give us a different lens through which to view these problems. To take one example, there are situations where a warrior of one tribe is harmed, and the members of that warrior’s tribe are then weighing the response: Is it better to wage war? to ask for some compensation of material value? to seek help from allies? to withhold resources from the offending party? To decide, I need to look at the options, evaluate possible consequences, and take action. The concerns of Beowulf are not entirely irrelevant to, say, the current situation involving the death of Jamal Khashoggi and the responses being weighed.

Beyond the realm of problem solving, Beowulf is important because, in order to understand that text, we must expend some real effort to grasp the cultural background driving it. And if we are successful in that effort, we are gaining some valuable skills and tools that might help us to deal with cultural differences when we confront them in other contexts. Students might find the actions, beliefs, and values of Beowulf to be strange and foreign . . . just as they will find the actions, beliefs, and values of other cultures and communities to be strange and foreign. To develop an understanding requires imagination, empathy, creativity, and insight--and these are all abilities that can be cultivated and taught. Presenting students with a challenging text like Beowulf can build those muscles in a way that other easier and more accessible texts cannot.

Beyond these more sweeping arguments, there are some other specific topics and themes that make Beowulf valuable: It is about how the “monsters” we face in the future are created by the choices we have made in the past. It is about adapting to new roles and changing situations as we age (and about how we confront our mortality). It is about dealing with conflicting value systems that we hold (for example, what happens when the value of maintaining honor comes into conflict with the value of  preserving health and even life?). These are all important, real issues and valuable to think about.

Beowulf is a great text to confront these topics and more. And there is a real power to Beowulf both in terms of its story and in terms of the aesthetic experience it offers. But is not an “easy” text: It requires imagination and alertness from its reader. My sense is that a well constructed game (and in this case this means a game that can both stand on its own two legs AND also one that faithfully accompanies the poem) can assist in building those imaginative and intellectual powers.

Saturday, October 20, 2018

Ideas for an Actual Play Assignment: Becoming Beowulf

Ideas for an Actual Play Assignment: Becoming Beowulf


My playtest group for Robert Bohl’s Demihumans is unable to meet this week, so instead of writing
up a report on a playtest session for that game I’m going to delve into ideas concerning a playtest of a different type this week.

One spark for these ideas comes from Ron Edwards’ “Actual Play” section at adeptplay.com which I’ve been exploring. Ron’s ideas for Actual Play Reports have started me thinking about the usefulness of his approach for an upcoming experience I’m going to try in my 9th grade English classes.

Here’s the set-up: At the end of the semester, I will be teaching Beowulf to a varied group of 9th graders. I’ve been tasked this year with teaching a course that can reach students who have been challenged by English classes (some have learning disabilities, some have attention deficits, some are unmotivated, some have had bad English class experiences, and some are simply looking for a more deliberate pacing).

Beowulf is one of those texts which is challenging to ninth graders under any circumstance. It faces students with issues that they have a difficult time grasping and appreciating. Problems of scarcity, strange rituals, archaic notions of honor, mysterious monsters--these elements and more are baffling to first-time readers.

What is the teacher to do? I’ve taught Beowulf many times, but this year, I’m taking a different approach. Since June, I’ve been creating a nuanced classroom game about Beowulf that involves resource management, tribal negotiations, and role-playing. For those interested, a rough draft of the player’s guide is here.

I’m planning to use the game as a way to bring the students closer to the world of Beowulf as we read the text. The game will put them into situations based on ones encountered by characters in the old English epic.

But what do I do after we play through the game (and finish reading the poem)? I could just leave the game behind, hoping that it has done its work. But now I’m wondering about ending with a written reflection piece modeled somewhat along the lines of Ron’s “Best Practices for Actual Play Posting.” I will obviously have to do some tweaking to set up the writing assignment for students. But I would be interested in getting their thoughts.

One thing that really excites me about my Beowulf project is this: In my mind, there is a lot of literature which is valuable because it provides an experience in a way that history books or other “dry” forms of writing cannot. But the experiential dimension of Beowulf is initially unattainable for many students. If a reader cannot fathom the problems and issues faced by the characters in the text, then how can we expect the reader to feel or to inhabit the text in any powerful or meaningful way?

But what if a well-designed role-playing game can more dynamically put them into the world of an initially mystifying text? What if a student can become a character who now has to make concrete decisions and to discuss with her or his peers the crisis that is bearing down on the tribe? In what way can a gaming experience help a reader to better connect with a literary text--and, in so doing, to give them a more enriched experience of a literary text?

These are exciting questions for me, but it seems to me that I won’t be able fully to flesh out the answers to those questions unless I hear from the people who are playing the game (and who are struggling with reading the text). So I’m thinking that an Actual Play Response might be the ticket and that it will work on multiple levels: It will give the students a meaningful writing prompt, it will spark them to reflect on their reactions to two art forms (one literary, one a game), and it will give me some good evidence for how my game has worked (or faltered) for the players.